Shadows setting controls the level of details of the shadows generated by the in-game objects. This graphical setting doesn’t impact performance as much as the others. I recommend that you keep it at High but, drop it to Medium if you want more FPS. While it does occupy a lot of VRAM but, it mostly impacts CPU. The higher the setting, the higher resolution textures the game will load. This setting controls the resolution of the in-game textures. This setting takes a toll on the CPU and I recommend that you drop it to Low. Not only that, it also controls the physics simulation for the foliage, how detailed the FOG will be, and how far the player character’s footprints or how many of them will be visible at the same time. This Watch Dogs Legion Graphics setting controls the level of detail for in-game vegetation and the environment itself like how far the high-res models of trees, buildings, and everything else will be loaded by the game. I recommend that players keep this setting at High. Obviously, this impacts performance and is heavier on the CPU at Ultra. Meaning, the higher the setting, the better detailed each object will be. This setting controls the geometry level of all the in-game objects.
Like how detailed the in-game objects will be. This setting controls the complexity of in-game objects. I recommend that you set it to DirectX 12 as the game uses it very well. There are two options for Watch Dogs Legion, DirectX 11 and 12. However, increasing this setting may result in a decrease in performance. The higher this setting the more area is covered in the player’s field of view. This graphics setting increases and decreases the player’s field of view. However, players can lock the game at 30 FPS and can crank graphics settings to Very High and even a GTX 1060 will be able to play this game at a stable 30 FPS. Since we are targeting 60 FPS, set this option to 60 FPS. This Watch Dogs Legion Graphics setting limits the FPS the GPU can render for the game.